using UnityEngine;
using System.Collections;


[System.Serializable]
public class NPGTerrainIndex : BasicResIndexInfo
{
    /************
     * 资源加载路径
     **/
    public override string assetPath { get { return "terrain/terrain_" + mainId + ".unity3d"; } }
    public override string objName { get { return "terrain_" + mainId; } }
}
